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・ The Boudoir
・ The Boudoir Diplomat
・ The Bougainville Photoplay Project
・ The Boulders
・ The Boulders (Greenwood Lake, New York)
・ The Boulevard (Amman)
・ The Boulevard (magazine)
・ The Boulevard (stadium)
・ The Boulevard at the Capital Centre
・ The Boulevard Connection
・ The Boulevard Mall
・ The Boulevard of Broken Dreams (comics)
・ The Boulevard Trail
・ The Bounce (TV series)
・ The Bounce Festival
The Bouncer
・ The Bouncer (album)
・ The Bouncer (song)
・ The Bouncing Souls
・ The Bouncing Souls (album)
・ The Bouncing Souls discography
・ The Bouncy
・ The Bound Feed the Gagged
・ The Boundary
・ The Bounder
・ The Bounding Billow
・ The Bounds of Sense
・ The Bounty
・ The Bounty (2012 film)
・ The Bounty Hunter (1954 film)


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The Bouncer : ウィキペディア英語版
The Bouncer

| genre = Beat 'em up
| modes = Single-player, multiplayer
}}
is a beat 'em up video game for the PlayStation 2 co-developed by Squaresoft and DreamFactory. It was published in Japan by Squaresoft in December 2000, in North America by Square EA in March 2001, and in Europe by SCEE in June 2001. The game was produced by Shinji Hashimoto, co-directed by Takashi Tokita and Seiichi Ishii, and features character designs by Tetsuya Nomura, and music by Noriko Matsueda and Takahito Eguchi.
The game tells the story of three bouncers in the fictional city of Edge on a rescue mission to save their young friend from the Mikado Group, a solar technology megacorporation owned by the megalomaniacal Dauragon C. Mikado. The game is structured like a "playable action movie," with the plot unfolding differently depending on which character the player chooses for specific gameplay sequences.
''The Bouncer'' was Square's first game on the PlayStation 2, and although it received considerable press coverage before its release, and was greatly anticipated as one of the marquee titles in the first batch of PS2 games, it was met with poor sales and mixed reviews.
==Gameplay==

Controls in ''The Bouncer'' are similar to those in the ''Tobal'' series. Certain buttons denote high, middle, and low attacks, whilst others are used for jumping attacks, blocking, and special moves. Players have a health meter during gameplay, which, if depleted, means the player dies. Players also have a limited amount of guard points available to them, although this is not represented by an onscreen meter. As the player blocks, the amount of guard points diminish. When they are gone completely, the player can no longer block.〔(【引用サイトリンク】 title=Battle System: Guard and Defence )
The game's combat uses ragdoll physics, which allows characters to be launched several feet into the air, making it possible to juggle enemies by striking them repeatedly. Enemies can also be thrown or otherwise knocked into one another, causing all of them to take damage at once.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Bouncer」の詳細全文を読む



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